


Many puzzles throughout the game require colours to solve, but there aren’t any colour-blind options available.

The only real problem I have with Ghostrunner in its current form is a major lack of accessibility options. For those looking for an extra challenge while traversing the city, there are numerous secrets to be found in hard to reach places rewarding players with collectibles, additional lore and skins for Ghostrunner’s sword. Fortunately, this rarely happened and never frequently enough to cause frustration. There are occasional issues with physics where Ghostrunner would suddenly jolt from a wall through no fault of my own. The freedom of movement mixed with the elevated sections of wall runs and grapple points almost feel like they should be in a cutscene, but they aren’t. Those aforementioned platforming sections really are very fun. At one point you unlock a force push ability which can deflect projectiles back at enemies, making you feel like Neo from the Matrix. Upgrades unlocked later in the game make your Ghostrunner even more formidable, improving on your arsenal and adding to it. Fortunately, the puzzles are never too difficult and usually just take a little tinkering before you solve them. These puzzle sections typically teach you how to use a new ability or progress the narrative, but they never take you away from the action for too long. There are also occasional puzzle sections which relate to upgrades and pickups. In one instance, I took down a group of enemies while wall-running and deflecting their bullets back at them. As you grow more confident with the game, I found myself relying less on bullet time and instead using acrobatic abilities to their full effect.
